INTRODUCTION Two player card game simulating a joust between two competing knights. VICTORY Be the first player to win 3 passes. THE DECK Players share a common deck. THE CARDS There are four suites: 1. Speed 2. Aim 3. Armor 4. Courage Each card belongs to one Suite and has a force value from 1 to 10. CARDSET AVAILABLE by Totola Click Here! TURN SEQUENCE The turn is divided into 3 phases: Dress Phase Charge Phase Clash of Arms Phase DRESS PHASE Each player is dealt a hand of 4 cards face up and 8 cards face down. If the deck runs out, shuffle the discard and draw from it. CHARGE PHASE Players discard 4 of their facedown cards. CLASH OF ARMS PHASE Players reveal their face down hands. Each player totals their score in each of the 4 suites. Players compare their totals in each suite. If players tie in a suite, then neither player wins the suite (It remains a tie). The player that wins the most suites wins the turn (hand/pass). If both players win equal numbers of suites, then the turn is draw (neither wins). CARD LIST NOTATION S = Speed A = Aim R = Armor C = Courage COMMON DECK CARD LIST Card Name: Type: Force: Canter S 1 Trot S 2 Spur S 3 Gallop S 4 Stallion S 5 Warhorse S 6 Rush Forth S 7 Charge S 8 Lightning Speed S 9 Furious Assault S 10 Lance A 1 Lunge A 2 Clash of Arms A 3 Puissant Skill A 4 Fierce Stroke A 5 Smite A 6 Great Strength A 7 Prowess A 8 True Aim A 9 Mighty Blow A 10 Padding R 1 Barding R 2 Visor R 3 Hauberk R 4 Cantels R 5 Breast Plate R 6 Plate Mail R 7 Great Helm R 8 Parry R 9 Shield R 10 Foolhardy C 1 Spirit of Youth C 2 Eagerness C 3 Bravery C 4 Glory C 5 Ale C 6 Chivalry C 7 Lady’s Favor C 8 Honor C 9 Battle Fury C 10

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